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List of changes
- Added new trolleybuses Škoda 26Tr from Ostrava and Pardubice
- New tram T3R.P from the DPP, registration numbers 8361 and 8362
- New tram T3R.P from DPMO, registration number 8361 and 8362. 164 and 165
- New tram pantograph of the cage type
- New type of tram preference - traffic light flashes yellow light until the tram arrives
- New type of tram preference - after closing the door at the stop, the tram logs into the intersection
- Trams running in the tunnel now have a dynamic change of lighting (so far outside the tunnel complex under Obchodní)
- Models of railway signals and track section functions for one-rail operation
- New smart stops function - smart panels can display the nearest tram departures
- New option to choose in the settings the white colour of tram signals indicating the direction of the switch change
- For bidirectional trams, the pr. SHIFT+M to toggle left/right doors (no wider functionality yet)
- Trams now have section divider (sections) that need to be traversed by inertia (except diode ones)
- Ability to report any emergency and special announcements at any stop on the line
- Many new models of traffic signs and tram signals
- Added new sound system for tram KT8D5 PMDP (pantograph sound, tram starting)
- New sound system for tram travel on different types of track surfaces
- New settings to select automatic tram switches on lines
- Functional rear view mirrors, tachometer and on-board computer display added to all cabs of buses and trolleybuses in Citelis bodywork
- New stops on line 30 - Na Bukovině and Jižní Výpadovka; At the same time, line 30 is extended from Koprasy to the Nádraží Koprasy stop
- Static game texts completely translated into Polish
- AI trams now use haul routes to depot in case the number of required trams on a line is reduced
- Updated 24Tr textures DPP (modifications to the registration numbers, stickers, logos, pictograms and panels)
- Railroad crossings can now be placed on tram lines
- Trams now have more inertia to drive, but in steep curves they have to overcome more resistance, so the inertia decreases
- Trams KT8DP.RN2P PMDP #291 added reflection in windows
- 2. The rail brake stage does not activate the bell by default - can be individually set in scintext with the line
kolejnicovaBrzda_zvonek
(true) - Modified the default camera view direction from the tram cab
- The heating in the passenger compartment is now automatically switched off at 20 °C only when set to stage 1 and is permanently on at stage 2
- In places, where tram overhead lines cross the trolleybus lines, it is now necessary for trams to pass through inertia
- Performance optimization when preloading BUSE panels
- AI trams now pass stops on signal randomly according to set passenger intensity
- Reduced intensity of generated trains at crossings
- Switching between keyboard and mouse control of the vehicle now also takes into account the simple type of vehicle control
- The speed switch now detects the tram in advance
- To manually control the tram collector with the mouse, it is now necessary to hold down the SHIFT key to prevent unwanted clicks
- Modifications, Improvements and addition of new sounds on selected trams
- Direction shifting on trams can now only be done when the vehicle is braked (the controller is no longer needed to be in the zero position)
- Improved braking and acceleration logic for AI trams, They also stop closer to the stop marker
- Optimized AI vehicle and tram rendering
- Improved the sound of rail brakes being applied
- AI trams are now generated based on which city the player is loading their vehicle from (will have a greater effect once more tram types are in the game)
- Modified dozens of traffic lights, improved cycles, added preferences in some places
- Fixed bug where the game crashed after logging in when changing the configuration entry
- Fixed bug where the current time was not loaded in the menu at all, so you couldn't log in to the game
- Fixed bug where you couldn't swap a switch just after another turnout (e.g. Evropská loop)
- Restored 3D model of the working pit in the tram maintenance area in the Střelná Hora depot
- Fixed a bug where the pick-up lights in the tram cab did not work
- Fixed a bug where the pick-up lights in the KT8DP cab did not work. RN2P PMDP #291 fridge switch lit up during inquiry
- Fixed bug when open door status was not displayed on displays in tram cab
- Fixed graphic bug in all trams when only blue hole was visible through the door glass
- Fixed bug of non-functioning light switch in tram cab
- Fixed bug of switch in tram cab, which is used to control the doors
- Fixed a bug in the non-functional switch of the information system in the tram cab
- Fixed a bug in the diagnostic panel of trams when the 600 V voltage indicator was activated incorrectly
- Fixed a bug when the car remained in the air when the tram was turning
- Fixed a bug when the AI trams were unable to pass through complex intersections when the traffic lights were switched off
- Fixed a bug in the display in the KT8DP cab. RN2P where the trolley voltage was permanently indicated even though the collector was down
- Fixed misplaced public lighting lamps in the area below Rychtářka
- Fixed game stuttering when the AI vehicle preloaded bus panels
- Fixed bug where the coupler could not be seen in the tram's rear view mirror
- Fixed bug where the brake sound on 32Tr was played over and over again even when braking gently via the connected pedals
- Fixed bug where grass was shining through some white horizontal markings
- Fixed bug where passengers made a U-turn before boarding the car
- Fixed brake lights flashing on computer controlled trams
- Fixed bug, when an AI tram crossed a stop and then wandered around the map behind other trams
- Fixed bugs in the overhead lines between Evropská and Karoliny Světlou
- Fixed an area where it was not possible to start a service in the tram workshop
- Significant performance optimization in AI trams rendering
- Fixed bugs and typos in the Czech and English localization
- Added overhead lines in many locations
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